Vehicle and Props Design | Project 2 : Production

28.11.2024 - 13.12.2024 || Week 10 - Week 12
Yong Zhen Xing || 0359473
Vehicle and Props Design || Bachelor of Design (Honours) in Creative Media / Taylor's University
Project 2 : Production


Contents

1. Instructions

2. Project 2 : Production
    Final Outcome

3. Reflection

Lectures can be found here


Instructions

 

Project 2 : Production
In project 2, we needed to continue developing our vehicle from project 1. We now needed to select 1 design and continue expanding it further. In this project we needed to do a breakdown of the vehicle as well design the interior with props as well. Then we needed to add value, colour and also textures to the vehicle.

After a consultation with Mr. Kannan, something in me just clicked about perspectives and conceptual drawing. The 3 drawings below are drawn based on my previous concept from project 1.Comparing to my project 1 sketches, I can an insane improvement in my drawing.

fig 1.1, Concept Rebuild 1 (12/12/2024)

fig 1.2, Concept Rebuild 2 (12/12/2024)

fig 1.3, Concept Rebuild 4 (12/12/2024)


After trying different concepts, I have decided on concept 1 as it looked the most interesting to me. Next, I worked on refining the concept even more. Based on Mr.Kannan's feedback need to improve on the gun and the upper part of the vehicle. For the gun, I decided to study various references to get a rough idea on what kind of weapon I could put on the vehicle. Fig 1.5 shows the final concept of the vehicle.

fig 1.4, Weapons References (12/12/2024)

fig 1.5, Finalized Design (14/12/2024)


Once the design was finalized, I started sketching the orthographic for the vehicle.

fig 2.1, Different Perspectives (15/12/2024)


The interior was next and so I looked for references. Although it was a tank, I wanted to experiment with a bit of sci-fi element. So I took inspiration from the control panels of ships and add it to my control panel for my vehicle. Fig 2.3 shows the interior of the vehicle with its functionality. Fig 2.4 shows the breakdown for the exterior.

fig 2.2, Interior References (15/12/2024)

fig 2.3, Interior Breakdown (15/12/2024)

fig 2.4, Exterior Breakdown (15/12/2024)


The last part is to paint the vehicle. So I first did a value study and then coloured it using a multiply blending mode. I experimented with different colour pallets but making sure it fits the vehicle design. The colour studies can be seen in fig 3.2 & 3.3.

fig 3.1, Value Study (15/12/2024)

fig 3.2, Colour Study 1 (15/12/2024)

fig 3.3, Colour Study 2 (16/12/2024)


For textures, I added a simple metal texture all around the vehicle and then adjust it accordingly. I also added textures to the windshield and headlights.

fig 3.4, Adding Textures (16/12/2024)

Final Outcome :

fig 4.1, Project 2 Final (16/12/2024)


Reflection
Comparing with my project 1, my sketches in project 2 has such a big difference and I'm glad I can see my improvement. I was even surprised how my interior turned out as I am very bad at perspective. With that being said I learned that I just need to be confident with my drawing more. To me, this project was fairly interesting! I learned many things like value painting and studying. Value paining was definitely the hardest thing to learn, but once I understand how to blend paints better, I got the hang of it. 


My Other Vehicle and Props Design Work :
 

Comments

Popular posts from this blog

Advanced Typography | Task 1 : Typographic Systems & Type & Play

Interactive Design | Exercises

Video & Sound Production | Exercises