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Showing posts with the label Anatomy and Character Sculpture

Anatomy and Character Sculpture | Final Project : Character Creation with Props

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13.12.2024 - 03.01.2025 || Week 12 - Week 15 Yong Zhen Xing || 0359473 Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University Final Project : Character Creation with Props Contents 1. Instructions 2. Final Project : Character Creation with Props     Final Outcome 3. Reflection Lectures can be found  here Instructions Back to Top ↑ Final Project : Character Creation with Props For the final project, we needed to polish and retouch our character while also having an appealing posture that matches our character's personality. It also needs to stand on a platform and be retoped. Lighting also needed further enchantment as well as for renders. I started with adjusting the character's posture. After doing some research I found a tool called 'Proxy Pose' which was extremely useful for for posing a character quickly. It wasn't perfect and required some adjustments but it was good enough for it to work. For the pose, I w...

Anatomy and Character Sculpture | Project 2 : Character Detailing and Texturing

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25.11.2024 - 13.12.2024 || Week 10 - Week 12 Yong Zhen Xing || 0359473 Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University Project 2 : Character Detailing and Texturing Contents 1. Instructions 2. Project 2 : Character Detailing and Texturing     Final Outcome 3. Reflection Lectures can be found  here Instructions Back to Top ↑ Project 2 : Character Detailing and Texturing For project 2, we needed to continue our character development from project 1 to further enhance it. This project is focused on adding more details such as scars and bumps or even skin details to make the character look more realistic. This project also requires colour implementation, have a light setup, as well as a final render of the character. Firstly, continuing from project 1, I first tackled the head of the character. I recreated the head as I didn't like how the current one looks. I found it insanely difficult to model a female model even whe...

Anatomy and Character Sculpture | Project 1 : Stylized Character Blockout

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30.9.2024 - 27.11.2024 || Week 2 - Week 9 Yong Zhen Xing || 0359473 Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University Project 1 : Stylized Character Blockout Contents 1. Instructions 2. Project 1 : Stylized Character Blockout     Final Outcome 3. Reflection Lectures can be found here Instructions Back to Top ↑ Project 1 : Stylized Character Blockout In project 1, we needed to design a stylized character blockout to demonstrate our understanding on anatomy in our digital sculpting using the software, ZBrush. The character could be a human, some form of biped creatures or even a hybrid between the two. First, I needed a character to sculpt, so I took my character from my character design module and simplified it so that it wouldn't be something too complicated to sculpt. At this point, I didn't have a finalized character for my character design module yet either but just decided to choose/add what made sense. Below is th...

Anatomy and Character Sculpture | Exercises

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23.9.2024 - 27.11.2024 || Week 1 - Week 10 Yong Zhen Xing || 0359473 Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University Exercises Contents 1. Lectures 2. Instructions 3. Exercises     Final Outcome 4. Reflection Lectures Week 1   Fig 1.1, Lecture & Demo (25/9/2024) Week 2     Fig 1.2, Lecture & Demo (2/10/2024) Week 3     Fig 1.3, Lecture & Demo (9/10/2024) Week 4     Fig 1.4, Lecture & Demo (16/10/2024) Week 5       Fig 1.5, Lecture & Demo (23/10/2024)   Back to Top ↑ Instructions Back to Top ↑ Exercises In exercises, we needed to demonstrate our understanding on anatomy by doing drawings as well as sculpting these learning for a 3D modelling software called ZBrush. Week 1 Firstly, we begin by doing simple sketches about perspectives , quality of line , as well as a subject matter just to see our current skills of drawing. Below are the sk...