Game Art | Project 2 : Asset Pack for Game World
30.6.2025 - 13.7.2025 || Week 11 - Week 12
Yong Zhen Xing || 0359473
Game Art || Bachelor of Design (Honours) in Creative Media / Taylor's University
Project 2 : Asset Pack for Game World
Contents
ReflectionI struggled quite a bit in this project. Mainly because it was my introduction to blender and
Yong Zhen Xing || 0359473
Game Art || Bachelor of Design (Honours) in Creative Media / Taylor's University
Project 2 : Asset Pack for Game World
Contents
In project 2, we now needed to take our assets from project 1, refine it and the model it using blender. These props will then be used to construct an environment in the final project.
After a feedback session with Mr.Kannan, he told me to focus on developing the hero prop as well as the control panel/dock for my project 2 and final project. And so I did just that.
While I like how simple my hero prop and control panel looked in project 1, it can certainly be refined further so I worked on that. I looked into more references that better matches what I am aiming for and then begin sketching.
fig 1.1, Hero Item Moodboard (16/7/2025)
fig 1.2, Set Design 1 (20/7/2025)
For the control panel/dock, I have decided to overhaul the design completely as I didn't think it matches with the hero item in terms of style. So after looking through references again, I came up with the sketches below (fig 2.2) and I think they look far more interesting and fitting than my previous prop design.
fig 2.1, Control Panel/Dock Moodboard (16/7/2025)
Below is the rendered selected designs.
The next step I needed to do was to model the props that I have designed which can be seen below. This was also my first time modelling in blender so there are many things I needed to learn.
Here, I added an emission light to make it glow when in the dark. This upper light acts as a status bar on how much charge it has.
Here I changed the alpha value of an object to make it transparent.
To make the object more realistic, I also added a metal finish to part of the objects that are supposed to be metallic. I also made sure to not overdo the finish and make it overly shiny.
Lastly, I setup the 3 lighting points for rendering. The front light/key light being the brightest, followed by the fill light and back light.
Final Outcome
fig 5.1, Project 2 Final (21/7/2025)
Reflection
I was quite slow when modelling something. There were many instances where I felt like closing the software and not working on it out of hate and anger. Sometimes things worked and sometimes it didn't and it really destroyed my mood in doing the project. The thing with blender is that there many tools and shortcut keys you have to know in order to properly use it. So what I did was sat down and watched a full basic tutorial on modelling a TIE fighter from Star Wars. The tutorial taught me so many shortcut keys and tools that made modelling my props way easier. I still needed to look up specific tutorial from time to time but it was miles better than what I had known from the start. After modelling my props, adding paint and materials was pretty straight forward. In the end, I was still satisfied with what I came up with.
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