Environment Design | Final Project : Complete Environment Design Bible

14.7.2025 - 3.8.2025 || Week 13 - Week 15
Yong Zhen Xing || 0359473
Environment Design || Bachelor of Design (Honours) in Creative Media / Taylor's University
Final Project : Complete Environment Design Bible

Contents

1. Lectures (Links to the Exercises Page)

2. Instructions


Instructions



Complete Environment Design Bible
For our final project, we needed to now 3D model either the interior or the exterior of our designs. Afterwards, we are to compile the 3D model as well as our project 1 and project 2 into 1 complete environment design bible.

I have decided to go for my exterior design as I liked it more than my interior. I first begin by blocking out my design, which can be seen progressively below.

fig 1.1, Building Structure Blockout (16/7/2025)

fig 1.2, Blockout Progress 1 (26/7/2025)

Making this window grill was tricky as you needed to adjust part of the vertex to make it make sense. You also needed 3 different modifier tools which is the subdivision modifier, decimate modifier and the wireframe modifier. While I didn't really get the result I wanted/expected, I would argue that the current design (fig 1.3) looks more interesting!

fig 1.3, Blockout Progress 2 - Making The Window Grills (3/8/2025)

Making the roof tile was also quite tricky. The method of doing it is rather simple and interesting but the tricky part came to play when I needed to angle the roof tiles on my structure. The roof tile itself is only on one layer made through subdivisions, solidify as well as randomizing the vertices.

fig 1.4, Blockout Progress 3 - Making The Roof Tiles (3/8/2025)

Here I made some of the props according to my design as well adding the bricks texture on the structure's wall.

fig 1.5, Blockout Progress 4 - Brick Details and Props (3/8/2025)

To create the rock/stone structure at the back of the building, I create many subdivision 1s icosphere and played around with the sizing, rotation and bezel to create the design I aimed for.

fig 1.6, Blockout Progress 5 - Rocks and Stone (3/8/2025)


After finishing the blockout, I then painted a simple base colour all around the structure so that texturing would be easier.

fig 2.1, Adding Base Colour (3/8/2025)

For texturing, I used Poly Haven to get my textures. When texturing the wall specifically, I experimented quite a bit with different textures but nothing seemed to look right. So I settled for one of them and played with the UV map. It will later turn out to be an amazing decision. The UV map far exceeds the size of original texture as I did not want the texture to look abnormal.

fig 2.2, Adding Texture 1 (3/8/2025)

Some UV maps were also readjusted properly to match the look.

fig 2.3, Adding Texture 2 (3/8/2025)

Lastly, I added light and positioned it. I used only 1 light which was the sun to try to create a realistic scenario.

fig 2.4, Adjusting Lighting Position (3/8/2025)

fig 3.1, Exterior Render 1 (3/8/2025)

fig 3.2, Exterior Render 2 (3/8/2025)


Final Outcome

fig 4.1, Final Environment Design Bible (3/8/2025)


Reflection
This 3D model has been my proudest work of the semester. I did not expect to be able to create something so realistic through blender. If anything, this project has taught me trust the process. When I added the wall texture and floor texture initially, I thought it looked terrible, but to my surprise, the render ended up looking amazing. This final project was honestly a blast to do. While I had times where blender completely ruined my mood to continue, I am happy with what I have managed to come up with.


My Other Environment Design Work :

Exercises

Project 1 : Exterior and Landscape Design

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