Anatomy and Character Sculpture | Project 2 : Character Detailing and Texturing

25.11.2024 - 13.12.2024 || Week 10 - Week 12
Yong Zhen Xing || 0359473
Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University
Project 2 : Character Detailing and Texturing


Contents

1. Instructions

2. Project 2 : Character Detailing and Texturing
    Final Outcome

3. Reflection

Lectures can be found here


Instructions




Project 2 : Character Detailing and Texturing
For project 2, we needed to continue our character development from project 1 to further enhance it. This project is focused on adding more details such as scars and bumps or even skin details to make the character look more realistic. This project also requires colour implementation, have a light setup, as well as a final render of the character.

Firstly, continuing from project 1, I first tackled the head of the character. I recreated the head as I didn't like how the current one looks. I found it insanely difficult to model a female model even when following a tutorial and highly respect 3D artists for it. With that being said, the outcome of the face was miles better than the previous one I made. The hair was also remodeled as the previous one look too rough for my liking. This time instead of sticking to asymmetry all the way, I played a bit with symmetry too.

fig 1.1, Head and Body Refine (11/12/2024)


I then begin creating the clothing for my character using the 'Extract' feature in ZBrush. That feature however didn't solve my clothing problem. I spent a long time shaping the dress to get it to the way that I want.

fig 1.2, Adding Clothing (18/12/2024)


Next step forward was colouring, and immediately I was greeted with an issue. The colouring I did was for some reason overlapping with each other and I didn't know what was wrong with it. I assumed the file was corrupted or something and went back to check my older files. I managed to find a file where when painted, it looked fine. I then wasted another hour or 2 only to not find the solution. During class, then I only managed to find a video on the fix. IT WAS BECAUSE GRADIENT (on the bottom left) WAS TURNED ON! Well I was mad at how simple the fix was, it is honestly just a learning process on a software like this.

fig 2.1, Colouring Issue [Left-Wrong ; Right-Correct] (19/12/2024)

Fig 2.2 shows the colour code that I used for the entire model. I made this so that it would be a quick reference in case I forget the specific colour I used.

fig 2.2, Colour Code Choices (19/12/2024)

fig 2.3, Colouring Progress 1 (19/12/2024)

fig 2.4, Colouring Progress 2 (20/12/2024)

fig 2.5, Colouring Progress 3 (20/12/2024)

Lastly, it was just adding a light setup and rendering. For light setup, I followed Mr.Kannan's advice by adding a key light, fill light and back light. I then played around with the lighting angles as well as the saturation of the colour. Fig 3.2 shows the final rendered character turnaround.

fig 3.1, Lighting Testing (20/12/2024)

fig 3.2, Character with Lighting Render Orthographic (20/12/2024)


Final Outcome : 

fig 4.1, Project 2 Final (20/12/2024)


Reflection
This project is probably the most fun part of the module mainly because you can see your character come to life. I have also learned how to sculpt better and learned additional features in ZBrush such as lighting and importing a subtool. The hardest part in this project was definitely making the dress as it needed to have a flow to look natural, but other than that it was a fun making process!


My Other Anatomy and Character Sculpture Work :
 
Exercises

Project 1 : Stylized Character Blockout

Project 2 : Character Detailing and Texturing
(Current)

Final Project : Character Creation with Props

Comments

Popular posts from this blog

Advanced Typography | Task 1 : Typographic Systems & Type & Play

Interactive Design | Exercises

Video & Sound Production | Exercises