Anatomy and Character Sculpture | Exercises

23.9.2024 - 27.11.2024 || Week 1 - Week 10
Yong Zhen Xing || 0359473
Anatomy and Character Sculpture || Bachelor of Design (Honours) in Creative Media / Taylor's University
Exercises


Contents

1. Lectures

2. Instructions

3. Exercises
    Final Outcome

4. Reflection


Lectures

Week 1

 
Fig 1.1, Lecture & Demo (25/9/2024)

Week 2
 
 
Fig 1.2, Lecture & Demo (2/10/2024)

Week 3
 
 
Fig 1.3, Lecture & Demo (9/10/2024)

Week 4
 
 
Fig 1.4, Lecture & Demo (16/10/2024)

Week 5
 
 
 Fig 1.5, Lecture & Demo (23/10/2024)
 


Instructions




Exercises
In exercises, we needed to demonstrate our understanding on anatomy by doing drawings as well as sculpting these learning for a 3D modelling software called ZBrush.

Week 1
Firstly, we begin by doing simple sketches about perspectives, quality of line, as well as a subject matter just to see our current skills of drawing. Below are the sketches. I did it in both a physical and digital form as I was completely new to digital drawing.
 
Fig 2.1, Perspective [Sketch] (5/10/2024)
 
Fig 2.2, Perspective [Digital] (5/10/2024)
 
Fig 2.3, Quality Of Lines [Sketch] (5/10/2024)
 
Fig 2.4, Quality Of Lines [Digital] (5/10/2024)
 
Fig 2.5, Subject Matter [Sketch] (5/10/2024)
 
Fig 2.6, Subject Matter [Digital] (5/10/2024)
 

Week 2
Then in the following week, we were to create 3 males and 3 females sketches of posture using simple shapes. We also needed to draw different perspectives of a skull. During class, while learning the basics of ZBrush, we also needed to create something simple just to test the software.

Feedback for study : Make the connection from the pelvis to the upper body thicker. The 3rd pose for the male study is also incorrect, the shape of the square on the upper body shouldn't change even if it's shifted.

Fig 3.1, Male Study (7/10/2024)
 
 Fig 3.2, Female Study (5/10/2024)
 
Fig 3.3, Skull Studies (15/10/2024)
 
Fig 3.4, ZBrush First Attempt [Hot Air Ballon] (15/10/2024)
 
 
Week 3
This week, we begin on modelling the rough shape of the head. We just needed a simple base with landmarks. 
 
Fig 4.1, Head Attempt 1 (15/10/2024)

 
Fig 4.2, Head Attempt 2 (15/10/2024)
 

Week 4 Onwards
From week 4, we were to start developing our blockout for our character, so the remaining exercises would be documented in no particular order.

Then it was creating the rough shape of the body. Here we learned to do the 7 head measurement, constructing the hands, the legs, and also the body. It was definitely a lot to absorb but after rewinding the tutorial video many times, I managed to somewhat get the shape.

Fig 5.1, Body Construct [Front] (23/10/2024)
 
Fig 5.2, Body Construct [Side] (23/10/2024)
 
 
Fig 5.3, Body Construct [Back] (23/10/2024)

Fig 5.3, Body Construct [3/4 View] (23/10/2024)

This rough body shape showed above is then furthered refined and adjusted in project 1.


Skeletal Studies :
In this skeletal study, I traced the shape to better understand how the shape of a skeleton should be.

Fig 6.1, Skeleton Study (27/11/2024)


Muscle Studies :
I did 2 studies for the muscle study, one where I try to draw muscles from reference and understanding, and one where I traced to fully understand the full muscle of a human body.

Fig 7.1, Muscle Study 1 (30/10/2024)

Fig 7.2, Muscle Study 2 (27/11/2024)

Since we also needed to do a sculpt in ZBrush too, I first refined and adjusted the head from Fig 4.2. Then I slowly sculpt the shape of the muscle for the arms, the legs and the body. I watched many different tutorial videos to improve on the looks of my model and I think it looks pretty decent!

Fig 7.3, Face Fix (5/12/2024)

Fig 7.4, Muscle Sculpt (6/12/2024)


Hand Studies :
For hand studies, I drew different hand poses to better understand the fingers and knuckles position which is key in making hand look good. As for the hand sculpt, I followed Mr. Kannan's tutorial which was very straightforward.

Fig 8.1, Hand Studies (14/11/2024)

Fig 8.2, Hand Sculpt (5/12/2024)


Leg Studies :
As for leg studies, it is same like my hand studies except I first broke down into parts. I found that for legs, the thicker volume slowly reducing till the toes makes it crucial to first understand the volume of the full legs first before focusing on the toes. 

Fig 9.1, Leg Studies (27/11/2024)

Fig 9.2, Leg Sculpt (5/12/2024)


Facial Expressions :
For facial expressions, it is taken from my character design module.

Fig 10.1, Facial Expression Sketches (25/11/2024)


Pose/Posture Refinement :
Lastly for postures, I first added volume to the connection from the pelvis to the upper body for all the poses. Then from the simple shapes, I did another sketch on top of it to create a more solid shape like the reference.

Fig 11.1, Male Pose Study 1 (5/12/2024)

Fig 11.2, Male Pose Study 2 (5/12/2024)

Fig 11.3, Male Pose Study 3 (5/12/2024)

Fig 11.4, Female Pose Study 1 (5/12/2024)

Fig 11.5, Female Pose Study 2 (5/12/2024)

Fig 11.6, Female Pose Study 3 (5/12/2024)


Final Outcome :
 

fig 12.1, Final Exercise Compilation (6/12/2024)


Reflection
In this exercises, I have learned to do basic sketches and learn the basics of the 3D modelling software, ZBrush. Well it was certainly difficult to learn the software at first, I started to get efficient at the keyboard shortcuts and I slowly learned more on how to form a 3D object to a more proper sculpture. The drawings I have done is also a good way for me to better understand shape and forms on the human anatomy which I will use when developing my character more. These exercises were definitely very beneficial and crucial for my understanding of how anatomy works.


My Other Anatomy and Character Sculpture Work :

Exercises (Current)
 

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