Design Collaborative Practice | Task 2 : Proposal

27.10.2025 - 21.11.2025 || Week 6 - Week 9
Yong Zhen Xing || 0359473
Design Collaborative Practice || Bachelor of Design (Honours) in Creative Media / Taylor's University
Proposal

        Board Design
       Cards Design

3. Feedback

4. Reflection

Instructions



Task 2 : Proposal
Continuing from our last task, now we need to choose our final art direction and start building based on that. The outcome for this task is to showcase our direction of the board game going forward.

After a group discussion session, we then finally decide on theme of the board game, which is candy-themed. The simple rationale behind this is because glucose is a primary component of sugar in candy.

As we also haven't played the game yet, we asked Mr. Shamsul for the game so that we could see how the game flows. Fig 1.1 shows us trying the game out.

fig 1.1, Our Group Trying 'Gluconomy' (31/10/2025)

Before we played, we also took the time to count the components so we could plan ahead when making each components. One thing that I noticed immediately when started playing was that I had no idea what each of the cards I had do, which means I need to refer to the manual just to use a card. A simple description on the card would have been useful in this case. Throughout the game, we also played the game some parts incorrectly but went with it because it was our first time playing it. After playing it though, I did find the game really fun and enjoyable!

Board Design 
Next, we got to work with our designs. My part was the board design so I worked on the layout first. During one of the discussion, my group member, Hanson had a great idea of making the board detachable, so I experimented on that idea first. I then chose the idea going forward because it was a really good idea in terms of packaging and flexibility/modularity.

fig 2.1, Board Layout Reference (13/11/2025)

fig 2.2, Board Layout Exploration (13/11/2025)

fig 2.3, Board Layout Further Exploration (14/11/2025)

The board design would be further developed in task 3.


Cards Design 
As for the card design, my part was to continue developing the draft shown below (fig 3.1). I had to put the mascot character by Felicia (fig 3.2) and make them to the card design. The idea behind the mascot was a simple candy corn inspiration.

fig 3.1, Hanson's Card Draft (14/11/2025)

fig 3.2, Felicia's Character Design (14/11/2025)


Below shows the first 2 cards that I designed along with the short descriptions for each cards.
 
fig 3.3, Card Design 1 (15/11/2025)


As I was a bit slow with the card design, Hanson took over for a bit and experimented more on the card designs which can be seen below. We also consulted our lecturer about the current design, and he emphasized on artstyle consistency. 

fig 3.4, Card Design 2 [Hanson] (21/11/2025)

The cards design would be further developed in task 3.


Feedback
Week 6 : A bit too complicated, try to make it more easy and simple (Monopoly, Nickelodeon, Nintendo) Right now, there is too many elements in the logo to make it stand out. Keep it simple but unique.

Week 7 : No Class.

Week 8 : At the moment, art direction is a mess. Please do make it consistent. The logo design is little bland, could make it more unique. The board game layout is good and you can proceed with that idea. The character/mascot that you currently have can we used throughout the game such as in the roulette/Spinner design.

Week 9 : For the card design, the art direction seems mixed at the moment. Stick to one style and make it consistent for each of the cards.

This second task was certainly more exciting as we begin designing the elements for the board game. The hardest challenge here was definitely trying to fit everything into one artstyle. And while this is still developing, there are still many changes we can make at the moment to better match the theme as while as the style we aim for. One big change we need to do here is definitely keep the line stroke consistent. Currently as it stands, the line mixes from being thick and thin. Hopefully everything will look consistent by the time we print our prototype.


Task 3 : Project Ideation Prototype

Final Project : 
Final Presentation 

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